Apr 25, 2024  
OHIO University Graduate Catalog 2019-20 
    
OHIO University Graduate Catalog 2019-20 [Archived Catalog]

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COED 6190 - Coaching through Games


This course presents an overview of the multiple components that coaches can use to teach techniques and tactics through games. Reflective thinking and problem-solving are required to enhance the practice design, application and effectiveness. The development of practice plans and the evaluation of training delivery are critical to effective sports coaching. This course will allow students to explore their coaching while working in the game setting. This class is designed for graduate students interested in practical application of the Teaching Games for Understanding, Tactical Decision Learning Model, Guided Discovery, and Problem Solving methods. This course also engages students in peer and self-assessments during practical coaching opportunities.

Requisites:
Credit Hours: 3
Repeat/Retake Information: May be repeated for a maximum of 6.0 hours.
Lecture/Lab Hours: 4.0 laboratory, 1.0 lecture
Grades: Eligible Grades: A-F,PR,WP,WF,WN,FN,AU,I
Learning Outcomes:
  • Student will be able to express their ideas, issues and theories of athletic coaching related to TGFU, TDLM, Guided Discovery and Problem Solving Methods
  • Students will be able to articulate the desirable qualities and competencies associated with TGFU, TDLM, Guided Discovery, and Problem Solving Methods during practical teaching and discussions
  • Students will be able to assess and critique peer coaches with a reflective eye during practical coaching sessions.
  • Students will be able to debate how Coaching through Games might improve deliberate play and practice decisions made by the athlete, not the coach.
  • Students will be able to demonstrate practical coaching sessions how a coach can enhance the learning and performance of their athletes through teaching games and applying athlete-centered coaching sessions.
  • Students will be able to reflect and think critically about the attitudes, feelings, and behaviors of sport participants in game settings by writing in a reflective journal.
  • Students will will be able to design a sport specific Coaching through Games Instructional packet that will be delivered during a Community Play Day.



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